Our mission is to increase access to quality early childhood education by leveraging the use of mobile technology.
We met Mona-Lisa, a mother of two from Zimbabwe who shared her opinion on the value of educating children early. pic.twitter.com/LH8ra2gKfF— Simba Education (@Simba_Edu) July 18, 2016
Recently, we met Mona-Lisa, a mother of two from Zimbabwe, who shared her opinion on the value of educating children early. She recognized that education already starts from a young age. Research shows that the first 1000 days of a child’s life are the most critical for a child’s development.
Approximately 90% of a child’s brain development occurs during the first 1000 days. The lack of mental stimulation creates a significant learning gap in later years. Over 100 million children around the world do not get access to quality early childhood education, 60% are in Sub-Saharan Africa, furthermore, only 12% of all teachers in this age group have any form of formal training.
1000 days is all it takes to set the path of a child’s life.
We worked with award winning expert in Early Years Education, Laura Henry, to develop comprehensive lesson plans.
Our unique approach favors human interaction, leverages storytelling and sing-along to adapt to cultural norms, and provides academic play to foster cognitive, physical, and to foster a child's social-emotional development.
We leverage innovative technologies to reach low-connectivity areas.
Our uniquely designed web platform allows educators who do not have adequate training and experience to administer activities and record the progress of every child in real-time. The platform is fully responsive and can be used from any device.
In a quest to increase the quality of early childhood education around the world, Simba Education is entering the open source community. Preschool teachers from anywhere can now use and incorporate tons of lesson plans and activities into their classrooms. Each activity covers an academic topic or theme and provides the necessary foundation for further creativity. Each teacher can choose to use parts of the activity or choose to follow all the instructions.